Branch and Bottleneck Scenario Structure
A branch and bottleneck scenario structure is an effective strategy for managing the complexity of branching scenarios.
A branch and bottleneck scenario structure is an effective strategy for managing the complexity of branching scenarios.
This project management simulation models tradeoffs between cost, time, and quality in a branching scenario built in Twine.
Project Management Simulation: Modeling Tradeoffs in a Scenario Read More »
Connect instructional design and Dungeons and Dragons through the parallels in character creation for games and learning scenarios.
Level Up Your Elearning: Character Creation for Scenario-Based Learning Read More »
See how I built a simple chat simulation in a few hours. I used Twine and the Trialogue story format to create a forced choice chat.
A conversation about role playing games like D&D and instructional design with Christy Tucker, Matthew Pierce, Jonathan Rock, & Luis Malbas.
I created a Captivate activity with a custom effect using motion and scaling to animate two cars driving away to the horizon. Each car moves depending on how you answer a series of questions. This post explains exactly how I built this activity.
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” In that post, I shared several links to research about the effectiveness of games for learning. If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter
Research in Gamification of Learning and Instruction Read More »
Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately provocative title, meant to draw attention and cause controversy. A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say
These are my live blogged notes from the webinar. Any typos, awkward phrasing, or errors are mine, not the presenter’s. My side commentary in italics. Integrating Game Design Principles into Instructional Design for e-Learning Webinar presented by Ethan Edwards of Allen Interactions (Allen Interactions blog) Learning Objectives -Identify the characteristics of games that create motivation
Integrating Game Design Principles into Instructional Design for e-Learning Read More »