Cutscenes in Branching Scenarios
Borrow from video game design to create cutscenes in branching scenarios: short scenes that move the plot forward without requiring interaction.
Cutscenes in Branching Scenarios Read More »
Borrow from video game design to create cutscenes in branching scenarios: short scenes that move the plot forward without requiring interaction.
Cutscenes in Branching Scenarios Read More »
Karl Kapp’s latest book, Action-First Learning, explores ways we can shift from traditional passive learning experiences to focus on action.
Action-First Learning: Book Review Read More »
Does Gamification Actually Work? Yes, and Here’s Why | BLP Gamification works when it’s designed thoughtfully and stays focused on learning goals. Sharon Boller shares guidelines and picks apart some questionable research. tags:gamification research learning 1. Keep game complexity simple, particularly when you are using a game to support relatively short lessons. 2. Reward players
ID and eLearning Links (6/3/18) Read More »
Beyond Player Types: Kim’s Social Action Matrix Amy Jo Kim looks at the types of players for social games and provides verbs and descriptions for each. This could be useful for thinking about games for learning and the different approaches possible (i.e., it’s not all just about badges and competition). tags:gamification games Wording for rating
ID and E-Learning Links (8/23/15) Read More »
If you’re looking for some reading to improve your skills or get started in the field of instructional design, check out these books.
12+ Books for Instructional Designers Read More »
8 Books To Read Before Your Next eLearning Project A different reading list than many I’ve seen, with several selections outside of the main learning field. I’ve only read one of these eight books. tags:highered instructionaldesign e-learning newid psychology readinglist Report Card: Gamification in Learning (What Works?) by Carol Leaman : Learning Solutions Magazine Lessons
ID and e-Learning Links (7/6/14) Read More »
Last week, I posted a rebuttal to Ruth Clark’s claim that “Games Don’t Teach.” In that post, I shared several links to research about the effectiveness of games for learning. If you are interested in a more in-depth review of research, Karl Kapp’s new book The Gamification of Learning and Instruction has an entire chapter
Research in Gamification of Learning and Instruction Read More »
Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately provocative title, meant to draw attention and cause controversy. A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say
Ruth Clark Claims "Games Don't Teach" Read More »